With the newly launched digital platform, The Esports Software (TES), Esports agency STARK Esports now offers a future-oriented software solution that covers all aspects of content, competition, gamification, and community-relations in Esports. TES enables the easy planning, implementation, and management of leagues, tournaments, and events of any form. The German Football Association (DFB), the largest sports association in the world, has been won as the first client pushing its Esports commitment via TES.
The esports agency STARK Esports presents a new solution with TES that closes the prevailing gaps in the Esports and gaming sector in an innovative and customer-oriented way. Through the use of TES, leagues, tournaments, and events of any size and in a wide variety of formats commonly used in Esports, e.g. from local competitions to national or international championships, can be planned, organized and carried out.
It took about two years from the initial idea for The Esports Software to its launch. The state of-the-art programming offers the highest flexibility and a whole range of modules, such as a complete news system, the integration of live stream as well as tournament and event operations with all the features a gamer’s heart desires. TES is therefore much more than a pure tournament software but also acts as a hub for the respective Esports and gaming community, which can directly access and interact with news, content and entertainment modules (e.g. gamification). Of course, TES is also responsive for mobile devices. A unique added value on the market, especially for companies and rights holders, is provided by the possible branding of the platform in the respective corporate design. This allows leagues, tournaments, and events to be individually designed in the respective corporate colors and to send messages to the technology-oriented community in a targeted manner. Commercial modules such as the potential integration of advertising are also standard features of TES.
The first client for this innovative software is the German Football Association (DFB), which will in future handle its entire eFootball activities via TES. The platform will increasingly meet the special obligation to connect real football, amateur players and professional athletes by means of features that will be presented in stages over the coming months.
The DFB’s entry represents a great commitment to digital football, which is to be expressed in the community proximity through the newly created platform and the DFB’s social media channels for eFootball.
Martin Wyss, Managing Director of STARK Esports GmbH, thanks the DFB for its trust in the new digital solution:
„About two years ago we started planning and implementing various digital solutions for the Esports ecosystem. Our strategy includes finding a firm place for ourselves in the sector of digital software in Esports through innovation and community-driven solutions. We are all more than proud that after long and hard work with TES, the first product of STARK Esports now sees the light of day and is directly used by an internationally renowned customer for its Esports engagement. Over the past twelve months, we have provided intensive support to the DFB and implemented the eFootball platform based on TES as a white label solution according to the customer’s requirements and in fully individualized DFB branding. TES covers all the needs of rights holders and league operators, and our innovative backend is ideal for such requirements as a large sports association has.”
Further information on TES (The Esports Software) is available at:
Further information on eFootball: www.starkesports.com/en/eFootball
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Category: STARK Esports